The game also suffers from a myriad of technical issues, most notably in its visual and sound departments. Getting mobbed by the dolls isn’t exactly scary, it’s actually more of a nuisance than anything else. Given the game’s short length and its “trial and error” structure, dying isn’t exactly emotionally heavy. It gives you some hints, but you’re most likely going to get murdered (more like getting scared to death) and respawn at the beginning of the day anyway. ![]() The game doesn’t do a very good job in telling you what you need to do in order to survive. Your main goal is to get ready for a new day at work by doing your typical home chores, as well as trying not to get murdered by a bunch of creepy dolls. Your objective in this game is somewhat cryptic. Think of it as Groundhog Day if that movie was produced by Blumhouse Productions. If you fail you’re instantly respawned at the beginning of the game after being scared by a Five Nights at Freddy’s-esque loud noise. I wouldn’t call it yet another horror walking simulator as you need to follow certain paths and perform certain tasks in a very specific order just so you can proceed. ![]() ![]() ![]() The best way I can categorize Emily Wants to Play Too is that it’s a cryptic first-person puzzle game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |